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# Only 2% of Users
- URL: https://birchtree.me/blog/only-2-of-users/
- Published: 2020-05-03T19:39:49.000Z
- Updated: 2020-05-03T19:39:49.000Z
- Author: Matt Birchler
- Tags: Links, #Import 2023-06-01 22:41, #Import 2025-03-29 19:29

John Gruber linked to [this Kotaku article](https://kotaku.com/even-after-a-large-increase-due-to-half-life-alyx-les-1843224560?ref=birchtree.me) and [commented](https://daringfireball.net/linked/2020/05/03/steam-vr-headsets?ref=birchtree.me):

> Puts some context into [Valve’s decision to drop Mac support from SteamVR](https://daringfireball.net/linked/2020/05/01/steamvr-osx?ref=birchtree.me).

VR is definitely very small, and at 2% of the Steam userbase is clearly not a huge market. That said, there are other slices of Steam users that are 2% of the pie as well: Mac users.

Yes, Mac users account for [2-2.5% of Steam users](https://store.steampowered.com/hwsurvey?ref=birchtree.me) (Steams survey results are not always up for some reason, but the numbers are [replicated here](https://www.statista.com/statistics/265033/proportion-of-operating-systems-used-on-the-online-gaming-platform-steam/?ref=birchtree.me)), which is actually down from [10% back in 2010](https://appleinsider.com/articles/10/06/05/steam%5Fsurvey%5Ffinds%5Fmore%5Fthan%5F8%5Fof%5Fgamers%5Fuse%5Fapples%5Fmac%5Fos%5Fx?ref=birchtree.me) when the service was newer on macOS. Considering last fall's macOS Catalina update decimated upwards of 80% of people's game libraries, you can see why the Mac isn't a major destination for gamers.

So if we say 2% of Steam users have VR headsets and 2% of Steam users are on a Mac, how much do we think those overlap? Given that there is basically nothing to do when it comes to gaming with VR on a Mac, I'd say it's likely Windows users are 10x, or maybe ever 100x more likely to have a VR headset than a Mac user. That leaves what, Bob who accidentally ordered one from Amazon and hasn't gotten around to returning it yet, as the only Mac user with a VR headset?

I love macOS. Really, I love, love, love it, but it ain't for gaming, and certainly not for gaming in VR in 2020.