"How do we even address an accessibility issue so ingrained into the game’s core?" said Capy Games lead narrative designer Kaitlin Tremblay to Waypoint recently. "And then, on top of that, how do we address this issue a year after the game’s already been out and core mechanics and structures have already been established and shipped?"
I love Grindstone, and I especially love how they were able to figure out a pretty tricky problem. They took accessibility feedback seriously and made a solid change to the game to accommodate more players, and that's always a good thing.