Introducing iPad Apps for Mac #WWDC19 (summary)
Check out the full presentation here, but I summarized the main points in a live-tweet thread.
Alright, kicking off the new info from the “iPad Apps for Mac” session #WWDC19
ARKit is not on the Mac “yet” according to this presenter. Maybe nothing, but maybe not 😊
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Reasons to create a Mac app based on your iPad app. They specified that if you already have a great Mac app then there’s no conpelling reason to use this.
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The goals of bringing iPad apps to the Mac. Essentially:
- Get more people into the game
- Make it easier to kickstart your Mac app
Libraries you’re using in your iPad app will need to be updated to work with the macOS build process, which I take to mean many of those CocoaPods packages are not going to work out of the box (correct me if I’m wrong here).
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Don’t worry, just 10 more icons to generate for your Mac app 😂
They did note that the iOS icon will be used by default, but if you don’t want a rounded rect, then you need to add the new sizes.
They confirmed that you do not need to upload these UIKit apps to the Mac App Store; they can indeed be distributed however you’d like.
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I see what you did there, Apple.
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Looks like there are a decent number of “Mac-y” things you can add to your iPad apps on macOS. They’re not going to hit on them in this session, but there’s a follow up session later with them.
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HomeKit not being available on the Mac is a little surprising since the Home app is already there. They indicated it was not there yet, not that it would never be there.
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A bunch of app extensions are not available for the Mac, most of which makes a lot of sense to me.
Wrapping this one up. This was a more technical talk which made it a little tricky to follow, but it was pretty encouraging how potentially simple it will be to get projects working on the Mac. Certainly easier than building out a new Mac app from scratch.