Digital Foundry helped me learn why some games felt “wrong” (members post)
In which I try to explain why I find Digital Foundry so compelling in a way Apple fans might appreciate.
A collection of 49 posts
In which I try to explain why I find Digital Foundry so compelling in a way Apple fans might appreciate.
The world isn’t static, and you never know when your needs are going to change. When they do, the software you use to live your life should adapt to you, not the other way around.
A hard look at the numbers and why it seems like such a challenge to change the narrative about gaming on Macs.
What does Call of Duty's massive success (and horrendous user interface) mean about the importance of design?
Apparently there are surgeons who are getting tons of value from the Vision Pro. That’s great, but is it evidence that the Vision Pro is a great success, or is it just that surgeons use literally every headset that comes out regardless of if those headsets are successes or failures?
The iPad mini jelly scroll situation taps perfectly into my favorite category of controversy: things that have objective facts mixed with subjective experience. Beware the idea that we all see, hear, and smell the world the same.
What it was like being a part of my first Apple hardware embargo.
"Good UX" means balancing a lot of (sometimes conflicting) priorities. What's good UX when you can't make everyone happy?
I got Lasik 2 years ago and here’s how it’s going.
Last year I cancelled a bunch of subscriptions to see what was actually worth my money. That went great, so this year I'm doing it again!
It’s been said Apple cares about themselves first, then their users, then their developers in that order. In this post, I explore whether I think corporate or individual freedoms should be prioritized.
We're 24 hours away from Apple announcing new iPhones and Watches, and I'd love it if I can resist the unending urge to always keep up with the latest and greatest.
In which I explore the difference between "thought leaders" on social media telling users why they're wrong, and UX designers who would get fired if they treated their users this way. Talking about the work vs doing the work...
I’m watching more cartoons this year than maybe ever before. Today we explore some of the reasons I think that might be.